iClone Lip Sync Animation Contest (2021.07).And you are the guy who'll decide where to go." Dr. You're on your own, and you know what you know. You can steer yourself in any direction you choose. So i wont bother anyone on the forum anymore I have learnt my lesson if someone asks for help let someone else help him. What I can't stand is the constant need to show ego to the point of insanity. This is about ego nothing more I just wanted to help him and I did. I am quite tired of it all and so now i will let you be and be in charge of the forum and all the remedies! So i am not gonna argue with you over it. So as long as the person is happy with the solution this is what I care about. This was my goal and I took the information based on what I saw. So I found a way to reorder the vertexes for him to match the original model so he could import it as a base model inside 3d coat. Lets not forget that blender and sculptris allowed him to make the changes he wanted and the tool giving the trouble here was 3d coat. Unlike others I did not get a copy of anything and from what I can tell yes something is changing the base model is not importing properly he is having to revert to using retopo mesh which is totally counter -intuitive meanwhile I found a way to repair his mesh so he didnt have to do summersaults to continue on his way and he could use the microvertex too. I wont be bothering to even try to help because its not worth the stress I have endured the entire thread over the issue. So here is what i wont be doing any further (lets forget that I solved the problem for him like many pages back.). i have had to endure what is basically trolling this entire thread. Seems 3D coat "vertex order Problem" is gone you know what? your just being rude the problem was solved he had his answer. Haha I was also just before the cattle to buy, just to test. A bit of a long way round but I got there. Then In Morph Creator imported it as a Morph target. In 3dcoat I imported as reference mesh made my separate morphs In 3dxchange I then did on the Body Mesh Replace Mesh which I knew would stop the mesh moving back inside Morph Creator. Then inside 3dxchange I exported the Body mesh with the diffuse strength as zero. I have issues with Morph Creator and obj files moving back from root position (I have put it on the feedbacktracker) So I exported from Morph Creator Weretoad as an Avatar. The way I got it to be more visible in 3dcoat was inside 3dxchange I dragged the diffuse strength down to 0 (zero) which then gave me a white mesh in 3dcoat where I created the morphs. Just a very small clump of vertex right at the edge of the top right corner of the diffuse map. (I must be mad) I took it into max and as vidi says there are no uv maps on this model that I could see. So I purchased the export version just to see what was going on.
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